Go Back   Project Reality Tournament Forums > IMPORTANT INFORMATION > Announcements & News

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us

Closed Thread
 
Thread Tools
Old 2016-12-19, 15:59   #31
Frontliner
C12 Member

 
Join Date: Sep 2014
Posts: 100
Re: C12 - SITREP #2 - Official PR Tournament

Quote:
Originally Posted by Michael_Denmark View Post
-snip-
Mariana Trench be like: "2 deep 4 me"
__________________
Frontliner is offline  
Old 2016-12-20, 07:22   #32
[R-COM]​Michael_Denmark
Retired PELA/CATA CO

 
Join Date: Sep 2006
Location: Denmark
Posts: 3,810
Re: C12 - SITREP #2 - Official PR Tournament

Quote:
Originally Posted by WebCole View Post
Well, that escalated quickly.
Oh dear, no escalation deployed from my side. Right, communication between people not knowing each other.

Right, I am sorry if my attempt to follow up, on the playful remark, has been misunderstood.

A fun read that erection remark, making me smile all over the face, because it had that hint of something decisive, taken place in that penis forest. Thus, it was even more fun hereafter, trying to put together, my own little successor.

Clearly my intent, failed totally.

What can I say...well, it was my first timer, I probably got a bit carried away, when using the synonyms page, so I was not trying to provoke anyone, only to follow suit with a build up.

I hope you will forgive me and accept my apology.

Quote:
Originally Posted by Frontliner View Post
Mariana Trench be like: "2 deep 4 me"
Dont take it so seriously Frontliner, it were never meant as such. He deployed a funny remark, I tried to follow suit.
__________________
Speed Surprise Strength

500 million combat boots... One heartbeat
Michael_Denmark is offline  
Old 2016-12-20, 07:25   #33
[T-CON]​Raidonrai
Tournament Contributor
 
Raidonrai's Avatar

 
Join Date: Oct 2015
Location: Liverpool laa
Posts: 255
Re: C12 - SITREP #2 - Official PR Tournament

jesus christ
__________________
Raidonrai is offline  
Old 2016-12-20, 08:41   #34
[R-COM]​Michael_Denmark
Retired PELA/CATA CO

 
Join Date: Sep 2006
Location: Denmark
Posts: 3,810
Re: C12 - SITREP #2 - Official PR Tournament

OMG, lol, now you are doing it again.

See, I think that is funny.

Look folks, I clearly stepped on a mine here, unwillingly.

I regret I wrote it but I cannot change it back, except that is, to put stuff like this, on my Not 2 Do List....when I read that erection remark, I was like, finally someone with humor.

Gentlemen, I hope you will not take it seriously, there was and is nothing seriously about it, I simply made a mistake.
__________________
Speed Surprise Strength

500 million combat boots... One heartbeat
Michael_Denmark is offline  
Old 2016-12-20, 10:11   #35
Filamu
Task Force Member
 
Filamu's Avatar

 
Join Date: Aug 2009
Location: Norway
Posts: 579
Re: C12 - SITREP #2 - Official PR Tournament

No mistake here, I think most are very pleased and are following closely with a keen interest.
__________________
Something's very wrong here, and yet a little bit right.
Filamu is offline  
Old 2016-12-27, 11:30   #36
[R-COM]​Michael_Denmark
Retired PELA/CATA CO

 
Join Date: Sep 2006
Location: Denmark
Posts: 3,810
Re: C12 - SITREP #2 - Official PR Tournament

Quote:
Originally Posted by Filamu View Post
No mistake here, I think most are very pleased and are following closely with a keen interest.
All right, back again.

No mistake here - very pleased - following closely - keen interest, - and all deployed in a short sentence. Fascinating stuff Filamu, I respectfully thank you for it too.

However, maybe not as fascinating as your contribution to the APN defense, on Operation Marlin, you know, after the loss of the TV station. That smaller building you deployed onto, in Delta 7, - you surely got some good kills from there. Good shooting and use of opportunities.

In fact, when you think of it, that phase of the APN defense, from around 03:07, seemed quite solid.

Maybe that type of defensive setup, in distanced positions, like a matrix, is more the APN defensive style, than a solid line formation, as seen in last battle?
__________________
Speed Surprise Strength

500 million combat boots... One heartbeat
Michael_Denmark is offline  
Old 2016-12-31, 15:24   #37
Senshi
Lead Admin / Retired EMC CO
 
Senshi's Avatar

 
Join Date: Aug 2014
Location: Wiesbaden
Posts: 2,369
Re: C12 - SITREP #2 - Official PR Tournament

Defensive formation is much more about the terrain.

In cities, there always are key structures that allow control of a large area and are easy to defend. In open forest/fields, there's very few hard structures to assist a defense. And those few are well known and usually mortar crews and/or recon has plans to quickly demolish any troops using them. So individual SQL initiative is much more important in recognizing and using impromptu defensive positions. Elastic defense is another great tactic, though it is very hard to implement in PR.
The type and number of fire support also plays a huge role in how defenses can be organized. On Wanda Shan, the only fire support was mortars and the area attack, and both teams relied a lot on those.
__________________
Senshi is offline  
Old 2017-01-02, 08:29   #38
[R-COM]​Michael_Denmark
Retired PELA/CATA CO

 
Join Date: Sep 2006
Location: Denmark
Posts: 3,810
Re: C12 - SITREP #2 - Official PR Tournament

Yes, the terrain certainly play a large part, when deploying for defense. Cities are generally speaking, easy to defend, although I have always preferred water obstacles above any other type of terrain. Cities can be captured quite fast, actually, when using detailed assault approaches.
In my experience, the best way to take out a city defense, as on Burning Sands, is to defeat the defender, instead of destroying him. Thus to me at least, two very different approaches, in fact almost opposite, on both the operational and tactical level.

Anyway, I agree that in a situation as the one we saw unfolding on Wanda Shan, the individual squad leader initiative, were in several situations important, although the multiple directional, commander coordinated attack, at the end of the round, literally squeezing the APN defense to termination, proofed to be decisive.

So when taking into account, both the tactical situation, the ticket balance, plus the timing, that final assault was beautiful executed. Quite inspiring for a defender type of CO player, like my self.

When that is said, I have to say though, that it was still a close call. I mean, had the APN had one single counter procedure available, for such a "compression" scenario, then I think the assault would have failed. Because these types of assaults, can through defensive measures, be deflected.

The way for me, to perceive the terrain, on Wanda Shan, as for instance a city map, or even a water map, is the way forward, in order to create the type of defensive formation, as the APN used, so successfully on Operation Marlin. I perceive Wanda Shan as an Island map, where the valleys are the water and the forested hills are the islands / buildings.

I have not walked the map yet, so I am not sure what type of music that relate to it the best?

Perhaps, on a map like Wanda, the fire support constitute the elastic defense component, while the infantry plus the air and ground vehicles, constitute the potential threats, deployed in such a mobile manner, that they will force the attacker into killing zones of indirect fire?

Not sure of course, just thinking loud.

In terms of speed, rhythm and tone, maybe this piece of music is Wanda Shan? - related to the operational definitions of the map and the attached tactics, emerging out of that framework?

__________________
Speed Surprise Strength

500 million combat boots... One heartbeat
Michael_Denmark is offline  
Old 2017-01-02, 08:43   #39
Senshi
Lead Admin / Retired EMC CO
 
Senshi's Avatar

 
Join Date: Aug 2014
Location: Wiesbaden
Posts: 2,369
Re: C12 - SITREP #2 - Official PR Tournament

Of course you can deny assaults. But it's harder than it seems, because you have limited information and limited time to react.
Minor mistakes in recon and subsequent squad repositionings, or plain bad luck can mean all the difference between throwing back an assault ( and thus causing major losses to the attacker), or holding a position too long, risking major losses on the defensive side. The same is true for the attacker: Over-committing to an already-bogged-down assault can quickly turn into a ticket-grinder due to continuous squadwipes.

An offensive does not inherently favor one side, it simply increases both risk and possible rewards. There's a reason why this has been (and still is) discussed for centuries in military science.
__________________
Senshi is offline  
Old 2017-01-02, 09:11   #40
[R-COM]​Michael_Denmark
Retired PELA/CATA CO

 
Join Date: Sep 2006
Location: Denmark
Posts: 3,810
Re: C12 - SITREP #2 - Official PR Tournament

True words. Limited information and limited time to react, minor mistakes or bad luck often become decisive in a static situation, as on Wanhda Shan. In that type of situation, where the focus has deployed it self onto the tactical level of the dynamic, the overall picture of the battle can be very hard to read correctly.

Who knows, maybe the APN wanted the EMC to exploit the open southern flank, but somehow failed to deliver on the coordination or communication level?

Quote:
An offensive does not inherently favor one side, it simply increases both risk and possible rewards. There's a reason why this has been (and still is) discussed for centuries in military science.
True again. However, that is not my point, instead being, that the offensive is not even necessary on a map like Wanda Shan. Neither is the defense. Both are irrelevant to each other. Because both focus on destroying, instead of defeating.
__________________
Speed Surprise Strength

500 million combat boots... One heartbeat
Michael_Denmark is offline  
Closed Thread

Tags
c12, official, sitrep, tournament

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 21:01.


Powered by: vBulletin. Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
All Content Copyright 2004 - 2016, Project Reality.

Project Reality is a computer game and the Project Reality Tournament is an organized simulation of that game.
The PRT is not affiliated with and does not seek to emulate the practices or ideals of any current military force, foreign or domestic.
Name or organizational similarities are aesthetical only.