2017-11-26, 18:09 | #41 | |
C12 Member
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Re: C13 Battle #2 Nuijamaa
Quote:
That second link you provided Micheal, I've collated into one document, and categorized the information as much as possible, I believe this makes the information easier to make use of: https://docs.google.com/document/d/1...it?usp=sharing I'm going to have to look through that thread to see if there might not be a few posts missing, as the last posts that I added to my document might be 6 mos. to 1 yr. before the last posts... there's probably very little missing, however.
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2017-11-27, 17:40 | #42 |
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Re: C13 Battle #2 Nuijamaa
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2017-11-28, 14:01 | #43 | ||
Retired PELA/CATA CO
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Location: Denmark
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Re: C13 Battle #2 Nuijamaa
They aren't, OK.
I just watched the replay again, from the Flag Zone fighting, and it is clear as day that VOG has learned to 1) keep the initiative, 2) change its direction of attacks and 3) attack in force. RAWSwampFox writes as follows in his FOB guide on page 3: Quote:
Quote:
...hmmm Parch
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2017-11-28, 14:36 | #44 |
Task Force Member
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Location: London
Posts: 783
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Re: C13 Battle #2 Nuijamaa
Fob emplacements just die to mortars the majority of the time, wire in PR is nothing like in real life and the only places you'll cut off are buildings.
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2017-11-28, 20:41 | #45 |
Lead Admin / Retired APN SCO
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Re: C13 Battle #2 Nuijamaa
Foxholes, on the other hand, are very useful towards surviving mortars.
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2017-11-28, 20:50 | #46 | |
PRT Player
Join Date: Sep 2015
Location: Grenoble
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Re: C13 Battle #2 Nuijamaa
Quote:
In such case, I think it is preferable to assign a position that is to get hit by mortars, so you can divert enemies attention, its a sort of reversed crowed control, hum, I mean aggro. Last edited by Pink_Panther; 2017-11-28 at 21:03. |
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2017-11-29, 14:12 | #47 | |
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Re: C13 Battle #2 Nuijamaa
Quote:
In forest maps you can just easily walk around constructible things.
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2017-11-29, 16:29 | #48 | |
PRT Player
Join Date: Sep 2015
Location: Grenoble
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Re: C13 Battle #2 Nuijamaa
Quote:
Can we predict at what mortars will shoot ? I don't think so, but if you are in a position during the game where your gut instincts tell you something is going to fall on your head, I guess this means that you are a threat, and it is an indicator of the enemies objective, for usually you assault a position after you mortar it. Now what I said earlier is a general statement that can be applied for anything, not just razorwire. But if deployements end in line formations, everything will become a threat, so what I said will not work. |
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2017-11-29, 17:21 | #49 |
C8 Member
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Location: Finlando
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Re: C13 Battle #2 Nuijamaa
Usually you mortar something for kills/finishing people off so you dont need to send anyone in to waste tickets trying to mop up. Are we even playing the same game?
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2017-11-29, 17:53 | #50 | |
PRT Player
Join Date: Sep 2015
Location: Grenoble
Posts: 91
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Re: C13 Battle #2 Nuijamaa
Quote:
There was a moment in Xiangshan, where VOG before launching their offensive which was a very tense moment, used 2 full mortar loads and spammed the FOB and hill that was in my west at that moment. The mortar barrage was useless and killed at best 3 guys of the FOB squad. But in that moment we knew that VOG was coming. And my squad was the first to give in casualties. I even think I got the first kill in what was the first VOG assault of the jungle. Do I need to use other examples ? Did you play this game ? |
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