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View Full Version : C13 #1 Prep Battle Dovre


Senshi
October 10th, 2017, 10:18 AM
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PRT Campaign 13
Prep Battle 1 - RPX Victory

After rising tensions in Norway, units of Riamh Pax launched a surprise airborne operation in the Dovre valley. A nearby stationed battalion of VOG units reacted and began securing the Eastern part of the valley. While RPX managed to seize control of the majority of the valley after a long and tense battle, both units chose to retreat soon afterwards. Upon inquiry, the entire operation was dubbed a mere training maneuver by the press staff of both companies, though to a surprisingly unprecedented large scale. No official statement by Norwegian authorities was made available regarding this incident so far.

RESULT
http://tournament.realitymod.com/images/c13resources/announcements/score_screen_pb1.png (http://tournament.realitymod.com/index.php?page=status&operation=0)
PR Tracker Replay (http://tournament.realitymod.com/prt_mods/tracker/?demo=files/c13_prep_1.PRdemo#1)
Score Screen (http://tournament.realitymod.com/images/c13resources/announcements/prep1_scoreboard.jpg)



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This has only been the beginning. There have been reports of rising tensions in Central China, and the latest information about a planned operation show this:

Date: 21th of October 2017
Time: Battle start 19:00 PRT
Server Password: Announced 18:45 PRT
Map: Xiangshan STD (http://tournament.realitymod.com/mapviewer/?map=xiangshan&gm=cq_64)
Teams: FR (RPX) vs CH (VOG)
No-Go Zone Rules: Click Here (http://tournament.realitymod.com/showthread.php?t=34276#f15)

What are Prep Battles? (http://tournament.realitymod.com/index.php?page=faq#f11.1)


http://www.realitymod.com/mapgallery/images/maps/xiangshan/mapoverview_gpm_cq_64.jpg (http://tournament.realitymod.com/mapviewer/?map=xiangshan&gm=cq_64)

Both commanders have already agreed on the following gentlemen agreement: The southernmost route (Fortress plus Swamps) is not to be played.
UPDATE: The decision has been reverted by the commanders. All routes and all assets are in play.


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VOG & RPX Reserve signups will open again on 14 Oct at 1400PRT! There will only be a few slots available, so better get ready!

Check the How do I Signup thread (http://tournament.realitymod.com/showthread.php?t=35693) for more information. Make sure you subscribe to that thread and never miss the signups again.



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Yrkidding
October 10th, 2017, 10:23 AM
Valuable experience gained by both teams in that fight! Good show, and best of luck to both teams on Xiangshan.

Cossack
October 11th, 2017, 06:15 AM
Damn it, I miss this so much...

Michael_Denmark
October 11th, 2017, 04:13 PM
Cossack, here from the side bench, I miss it too.

Both commanders have already agreed on the following gentlemen agreement: The southernmost route (Fortress plus Swamps) is not to be played.

So once more, the wonders of the Austerlitz terrain will be in play. Should be interesting.

In regard to the mobility balance on Xiangshan, it seems that all helicopters now has the same delay times. In campaign 12, the PLA had an increased delay. But still, the PLA has three landing boats ready from start. Thus a slight increase, in the mobility factor, for the VOG team.

That is if both teams, are allowed to use the river, between the southern and center island? not sure if that river, belongs to the southernmost route or not?

Friado
October 11th, 2017, 04:17 PM
Cossack, here from the side bench, I miss it too.



So once more, the wonders of the Austerlitz terrain will be in play. Should be interesting.

In regard to the mobility balance on Xiangshan, it seems that all helicopters now has the same delay times. In campaign 12, the PLA had an increased delay. But still, the PLA has three landing boats ready from start. Thus a slight increase, in the mobility factor, for the VOG team.

That is if both teams, are allowed to use the river, between the southern and center island? not sure if that river, belongs to the southernmost route or not?

Whole map will be playable area, but flag layouts that include fortress + swamp will not be played

Michael_Denmark
October 11th, 2017, 04:21 PM
Whole map, okay, then mobility will count.

Cossack
October 11th, 2017, 05:08 PM
I am glad that gentlemen agreements are posted.

Senshi
October 13th, 2017, 03:39 PM
Welp, and now that has changed last-minute ;) .

UPDATE: Both commanders have agreed to play this battle without any gentlemen agreement.
This means the southern Route is BACK IN PLAY.
There still is no UAV, though. Obviously. :D

Cossack
October 13th, 2017, 06:42 PM
Fuck yeah then, I remember playing south Route in one the campaigns, that was hard as hell battle and close one as well.

Yrkidding
October 13th, 2017, 07:03 PM
Fuck yeah then, I remember playing south Route in one the campaigns, that was hard as hell battle and close one as well.

I remember that as a good battle for my squad at least, fought a bunch of time in the forest east of the castle and then fell back to reinforce it and fought along the walls to repel a good off the North and then South walls.

Senshi
October 14th, 2017, 02:01 PM
Signups are open. Not a lot of slots, though...:cool:

Aleon
October 15th, 2017, 12:41 AM
I remember that as a good battle for my squad at least, fought a bunch of time in the forest east of the castle and then fell back to reinforce it and fought along the walls to repel a good off the North and then South walls.

And I made both Alex, and you confused as fuck trying to figure out how to into commanding. What a lovely battle that was. :D

Michael_Denmark
October 20th, 2017, 01:53 PM
Commenting on the first 15 minutes of play, the northern sector on the Dovre map. I am trying to bring in both the tactical and operational level to the analysis. Please let me know if I am offending anyone. Not my intention to offend. I have played as commander my self, for 1 campaign, so I know how stressful it can be and how fragile one can feel. I lost battles too.


***
RPX North
Numbers: 15 players organised in two and a half squad:
Fisen 6 infantry in the layout of:
Philrow 6 infantry in the layout of:
Robernani 4 infantry in the layout of:



Area force advantagde: Two full squads coordinating and working closely together as one entity. These two squads constituted the Main Line of resistance. Additionally, also early warning from a half-squad operating more than 1 Main Grid away from the Main Line of resistance. FOB created closely behind the Main Line of Resisstance.

Area force disadvantage: No forces in the northern rear and an unsuccessful tactical setup against even light vehicles.

The operational level
RPX deployed two closely working 6 man infantry squads as a defensive unit, guarding the main Dovre road in the north. In front of them, a third half-squad deployed for active screening, harassing and scouting. This setup created an operational depth and provided RPX with a defensive advantagde.

The tactical level
The two defensive squads could easily had made their position a full main grid wider. Same goes for their depth. They had enough players at their disposable to cover a larger area; 4 scouts/guards and 8 in the center, spaced out. Such setup would have created both their own early warning in all four directions, as well as an improved reaction pattern with a clearer command focus too.


VOG North
Numbers: 9 players organised in two non-full squads
Buttermilch 4 motorised infantry in the layout of:
Jaeger 5 infantry in the layout of:

Area force advantage: Significant higher mobility factor, allowing for the transport of at least four players at the time.

Area force disadvantage: No coordination between the two squads. No support from the rest of the team. No FOB created in the area.

The operational level
VOG deployed two non-full squads with two different missions that both failed after their initial success. However, VOG never utilized this offensive strength, to gain control of the entire area from start. Instead it spread out both squads, in both time and place.

The tactical level

***


03:41:50
https://imageshack.com/i/poJo2Zp4j

The VOG situation is pretty much like the one I use as basic example in my guide, where the opposing flank and the center too, is brutally stripped of strength. This so to acchive numerical superiority in th ebreak-in area.
However, In order to succeed with such setup, speed is vital. Only this way, can the VOG assault, force the RPX command, to give up any attempt to move into the open VOG flank in the north.