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Tournament FAQ

FREQUENTLY ASKED QUESTIONS


The following questions are addressed in this FAQ:

1. Why should I join the tournament?
2. What do I need to play in the tournament?
3. How do I join the tournament?
4. Do I have to attend every battle and practice?
5. How is the tournament organized?
5.1. Are there fixed squads?
5.2. Is there a chain of command?
5.3. What do the acronyms mean? (e.g. HCO, CO, NCO)
5.4. How are the forums constructed?
5.5. When are the battles and practices?
6. How do I use Teamspeak in the tournament?
7. How should I behave in the tournament?
8. Campaign Length & Signups
8.1. How often do you have a tournament?
8.2. How long does a campaign last?
8.3. Why can't I sign up?
8.4. When will signups be opened?
8.5. Where can I sign up?
9. What is the current status of the tournament?
9.1 What do all these DEFCON status icons mean?
10. What is PRT time?
11. What are Operations and how are the maps decided?
11.1 What are Prep Battles?
11.2 What are these Operations?
11.3 How are points calculated?
11.4 How is the winning team decided?
11.5 Who plays as Russians and Militia and why?



1. Why should I join the tournament?
There are many different reasons as to why one joins a tournament, but the most common reason is for people looking for great fun. The tournament provides a chance to meet up with like-minded individuals for organized games. It also encourages teamwork which takes the game to a new level, therefore enhancing the experience of Project Reality. You will fight alongside your squad buddies, you will be deploying real life military tactics and strategies and as a part of a team you will work to be victorious!


2. What do I need to play in the tournament?
You won't need much, but you will need the following:
  • Enough free time to regularly check the forum and attend battles and practices.
  • TeamSpeak 3 (a voice chat program) for communications. See Section 6 for further information on TeamSpeak and how it is being used in the tournament.
  • It is also required to have a microphone. Please make sure you have a functioning microphone before signing up.
  • Speaking and understanding basic English is needed in order to participate.
  • There are no age limits, however, a good level of maturity and fair-play are required.

3. How do I join the tournament?
Go to the How do I Sign Up? thread for a step-by-step guide on how to join the tournament.


4. Do I have to attend every battle and practice?
No. You will not have to attend every battle and practice. But you ARE expected to be active, and attend most practices and battles. If you have a reason that prevents you from being at a certain practice or battle, or if you are going away for a longer period of time, there will be a specific area to do that in your team forums. Remember to do this, because a long period of inactivity will get you removed from your team.


5. How is the tournament organized?

5.1 Are there fixed squads?
Yes, there will be a number of fixed squads for each team. Both teams can, and do, set up their squads and platoons differently.

5.2 Is there a chain of command?
Yes, there is. In fact, the chain of command is one of the most important things in the tournament as it is a big part of a realistic experience. It works as such:

I.E. If you have a problem or an issue, you will tell the NCO, who will tell the Squad Leader if the problem/issue is not resolved and so on to the top of the chain. If you have a problem with anyone, talk to the person directly above them in the chain of command. If you have a problem with your team's commander, please contact an admin.

5.3 What do the acronyms mean?
The following acronyms are used in the tournament:
[T-MGT] = Tournament Management
[T-ADM] = Tournament Administrator
[T-CON] = Tournament Contributor
[T-MOD] = Tournament Forum Moderator
SCO = Supreme Commanding Officer
CO = Commanding Officer
HCO = High Command Officer (Commander's Staff)
GSO = General Staff Officer (Commander's Staff)
SL = Squad Leader
NCO = Non-Commissioned Officer (Sub-Squad Leader)

5.4 How are the forums constructed?
Since you are reading this FAQ, you have already noticed a few sections of our forums. The PUBLIC and INFORMATION sections can be seen by everyone. Once you've been assigned to a team, you'll notice your list of forums gets much bigger. This mass of forums can become a little confusing, so here is a general idea of the layout of the team forums, and which information you can find there.

Note: Each team has a different forum setup, this is just a general overview.


5.5 When are battles and practices?
Battles are played every other Saturday (Week 1: battle, Week 2: no battle, Week 3: battle, etc.) at 19.00 PRT. For further information such as times for other time-zones and practice times, please see the official Battle and Practice Schedule.


6. How do I use TeamSpeak in the Tournament?
TeamSpeak 3 is an application which enables people to speak with one another over the Internet. It can be downloaded here. All teams in the tournament use the PRT TS server to communicate during practices and battles, to discuss tactics and strategies, etc.

Teamspeak server details will be provided at a later date.

7. How should I behave in the tournament?
You are expected to be friendly and respectful to all others, including the opposing team. You are expected not to use any form of exploits or cheats. You are expected to attend practices and battles regularly. Failure to do any of these may result in punishment. Read the PRT Rules & Regulationsfor more details. When you join the forums you agree to the PRT Forum Rules, and when you are a member of the team you are expected to abide by the Forum as well as the Tournament rules.


8. Campaign Length & Signups

8.1. How often do you have a tournament?
The tournament has been ongoing ever since it has started, so technically; we're still in the first tournament. However, the tournament games have not been ongoing. What you might call a tournament, we call a "campaign". Since the start of the tournament, there have been eleven completed campaigns. The tournament is now in "C12", the twelfth campaign of the tournament.

8.2. How long does a campaign last?
A tournament campaign usually consists of ten battles but C12 will run with 8 battles only. We have battlecycles of two weeks, with battles on every other weekend. There are team practices in the two weeks before a battle. Trainings may be on weekdays and in the weekend, on set times. Before a campaign starts, there will be a period of signups (this is when the tournament is in DEFCON 3 sign-up mode), and a preparation period for teams to get organized and settled in (this is called DEFCON 2 pre-battle mode). This period usually lasts for about 4 weeks including 2 Prep-Battles which are trainings against the opposing team. All in all, a campaign can last as much as 6 months. There have, on occasion, been shorter and longer campaigns.

8.3. Why can't I sign up?
After all the teams are filled with people, signups are closed and the campaign starts. This means that you will not be able to sign up unless the team numbers drop below a specified number. Keep an eye on the website as signups open on a regular basis during the whole campaign.

8.4. When will signups be opened?
Signups will open again during a current campaign to compensate for inactive players or players who have left the tournament. When team numbers drop below a certain point the signups will be open again. When this happens cannot be predicted. If signups open again, it will be clearly displayed in the forum header. Signups are handled on a first-come, first-serve basis.

8.5. Where can I sign up?
Please refer to Section 3 to learn how and where to sign up.

9. What is the current status of the tournament?
You can view the current status of the tournament in the page header. For a guide on what various statuses mean, see 9.1.
9.1 What do all these DEFCON status icons mean?
The DEFCON icons represent the current status of the tournament:



DEFCON 5
This mode identifies that the tournament is in downtime. This means that the tournament has finished or paused and that no development is taking place. If the tournament is at DEFCON 5, you could consider that everyone here is on holidays. During DEFCON 5, signups are closed.




DEFCON 4
When the tournament is at DEFCON 4, preparations are being made for a new campaign. During this mode, all the necessary steps are taken to enable the servers, forums and teams get ready for a fresh campaign. Though you might not see much activity in the public forums, something is definitely happening behind the scenes. Check back often! During DEFCON 4, signups are closed.




DEFCON 3
At DEFCON 3, the tournament is ready to receive fresh players. To learn how to join the tournament, please visit the How Do I Sign Up? thread.




DEFCON 2
This mode indicates that teams are getting ready to start the campaign. All the players have been assigned to teams. Teams may practice and get their organization sorted in preparation for the campaign.




DEFCON 1
When the tournament is at DEFCON 1, the two week battle cycle is in effect. Every two weeks, teams will battle each other until they are victorious. When the campaign is complete, the tournament will revert back to DEFCON 5.


10. What is PRT time?
PRT time stands for Project Reality Tournament time. PRT time is equal to Greenwich Main Time (GMT), also known as Coordinated Universal Time (UTC). All times in the tournament are stated in PRT time. For more information about PRT time and the clocks in the site header, read the Tournament Clocks & PRT Time thread.


11. What are Operations and how are the maps decided?
For PRT C12, Operations are groups of 4 maps from which only 2 maps will be played. The first Operation will be chosen by the winner of the prep battles. Operation selection will then alternate between the teams. The team that did not select the Operation will choose which map they wish to play and can also choose to ban a map from the list (Optional), forcing the opposing team to choose their map from the 2 remaining options. The team that chose the Operation will then choose their map and also choose which map gets played first.

11.1 What are Prep Battles?
Prep Battles are two battles played before the campaign begins in order to give the teams time and practice to improve and to decide which team chooses the first Operation. The final ticket counts of both battles will be added together, and the team with the most tickets will chose the first Operation.
For example, if Team A wins the first Prep Battle 100-0 and Team B wins the second Prep Battle 0-80, the final ticket count is 100-80 in favor of Team A, so Team A will be the first to chose an Operation.

11.2 What are these Operations?
An Operation is a combination of 4 maps which have been selected to maintain balance and diversity of gameplay. The teams will however only choose 2 of those 4 maps to be played in the operation.

11.3 How are points calculated?
Winning a battle will grant a team Battle Points (quantity dependent on the Operation). The image below illustrates the scoring system; the first 2 Operations played will reward 1 point per battle won, and 1 extra point if the same team wins both battles in the same Operation. The third Operation will reward 2 points per individual battle and 2 extra points for winning both battles. The fourth and last Operation will reward 4 points per individual battle and 2 extra points for winning both battles.

Each Operation will reward bonus points if a team wins both battles in the Operation.

11.4 How is the winning team decided?
The first team to obtain 8 or more points will win the campaign.

11.5 Who plays as Russians and Militia and why?
To establish a proper faction balance in C11 it was decided to leave Russia outside the teams and to use it as a proxy faction. C12 will use the same setting as C11. In the fictional world of a PRT Campaign, Russia is a third big player on the global battlefield, fighting for its own interests and rejecting alliances with the two teams. The team with no set faction on a map plays as Russians. Militia operates in a similar manner, and is backed by the opposite team when fighting a set faction. On maps hosting both Militia and Russia, specific rules are decided in advance to maintain the balance of playing unconventional forces.

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