View Full Version : C13 Battle #3 Saaremaa

December 7th, 2017, 07:19 AM
PRT Campaign 13

The fighting over Saaremaa has drawn to its conclusion and VOG has come out on top. With yet another aggressive deployment, this one even moreso than ever, VOG kickstarted the round by contesting the town of Orissaare, quickly overrunning the RPX squad sent to secure it. With that flank under their control VOG swiftly pounced on the opportunity to attack Supply Depot, which had been captured by RPX just moments earlier. This early lead proved too much for RPX to overcome who, despite superior armour usage and an impressive breakthrough in the last few minutes, could not quite have enough of an impact to dislodge VOG from their healthy ticket advantage.

http://tournament.realitymod.com/images/c13resources/announcements/score_screen_b3.png (http://tournament.realitymod.com/index.php?page=status&operation=3)
PR Tracker Replay (http://tournament.realitymod.com/prt_mods/tracker/?demo=files/c13_b3.PRdemo)
Score Screen (https://server.l0lwut.com/pr/prt/c13/c13_b3_score.png)


https://i.imgur.com/hCgQZhQ.png (http://tournament.realitymod.com/index.php?page=faq#f11.3)

RPX have chosen to play Sbeneh Outskirts as MEC next.

Date: 16th of December 2017
Time: Battle start 20:00 PRT
Server Password: Announced 19:45 PRT
Map: Sbeneh Outskirts Inf
Teams: FSA (VOG) vs MEC (RPX)
No-Go Zone Rules: Click Here (http://tournament.realitymod.com/showthread.php?t=34276#f30)

http://www.realitymod.com/mapgallery/images/maps/sbenehoutskirts/mapoverview_gpm_cq_16.jpg (http://tournament.realitymod.com/mapviewer/?map=sbeneh_outskirts)


Signups continue to remain open as there are still a few slots left on either side, read here (http://tournament.realitymod.com/showthread.php?t=35693) if you are interested in signing up.


The conflict in the PRT will rest for one battlecycle, from 18 Dec to 31 Dec.
The last official actions before the winter break will be the operation and map choices by High Command (due on 18 Dec).
It is recommended to file LoAs for longer absences to prevent trouble with forum inactivity timers. You can file LoAs on the roster/event page by clicking the small gear icon in the top right there.


PR Tournament Website (http://tournament.realitymod.com)
How-To Sign-Up (http://tournament.realitymod.com/showthread.php?t=35693)
Tournament FAQ (http://tournament.realitymod.com/index.php?page=faq)
Tournament Rules (http://tournament.realitymod.com/showthread.php?t=31948)
Battle & Practice Schedule (http://tournament.realitymod.com/showthread.php?t=31834)
Project Reality Discord (www.discord.me/projectreality)

December 7th, 2017, 07:20 AM
Sorry for the delayed announcement, busy days...

December 7th, 2017, 11:23 AM
Holy smokes. That was a remarkable setup by VOG and flanking.

Must have been a crazy and intense firefight in the woods with basically both teams in there during midgame.

Nice push back by RPX, didnt expect that!

December 7th, 2017, 12:46 PM
Kidding slacking? Oh well...

December 14th, 2017, 02:13 PM
Hey all, nice battle.

I made a document that I will continue to update. So although it has nothing directly to do with battle 3, yet that is, I hope it is okay still to post it in this thread. The motivation with it, is my - hopefully - final analysis of the campaign, with a stronger emphasis on the commanders and the squad leaders. Here the change factor might play a role, thus the making of the list.

Please - if you have time and interest, highlight the eventual mistakes I might have made.


December 14th, 2017, 03:53 PM
Squad leader on battle really depends on who can actually attend on battle days. If squad leader is not participating then NCO will take lead. If no NCO is there then any other squad member or capable sl can take that slot

December 17th, 2017, 12:59 PM
Thanks for the information Friado.