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View Full Version : IMPORTANT - Map NGZ Rules (Image Heavy)


Spook
September 21st, 2015, 12:40 AM
http://tournament.realitymod.com/images/c13resources/threadheaders/rules&regulations.png


Mapper placed DoD's (Dome of Death) are areas in which both teams are allowed to fire from and/or into but are not allowed to build in.

Blue DoD lines represent an area that the Opfor team cannot enter, except when in air vehicles flying by.
Red DoD lines represent an area that the Blufor team cannot enter, except when in air vehicles flying by.

Admin Placed NGZ's (No-Go Zones) are areas in which spawn-points and team assets are protected.

Purple NGZ represents a main-base and/or other safe zones in which firing is not allowed, either from or in to. That includes mortar splashes, so be extremely careful when firing into the vicinity of such areas. (Category 4)
Green NGZ represents a staging area that ensures safer outside perimeters around a main-base or other safe zones. This means that both teams are not allowed to fire from or into this area, as well as build any assets within it. It is also a No-Go-Zone for the opposing team which is not allowed to enter it even if there is no DoD.

Any Engagement that starts outside of a Green NGZ can continue even if some of the soldiers or vehicles of one of the teams move inside a Green NGZ. That means that the opposite team can fire into the Green NGZ at those targets until the engagement is over. That team still can't enter the Green NGZ though.

This NGZ can however be temporary when connected to a Type 2 or Type 3 CP, meaning that it ceases to exist if such flag becomes cappable. In this case, all above rules are suspended until the flag becomes uncappable. If the flag is no longer cappable (before being neutral and while not being capped) all enemy in the area will have 2 minutes to cease fire and 10 minutes to leave the area. All built assets will also have to be destroyed during that time.

Blue NGZ lines represent an area that the Opfor team cannot enter (but can fire into) except when in air vehicles flying by. These are extensions made to the original Blue Line DOD.
Red NGZ lines represent an area that the Blufor team cannot enter (but can fire into) except when in air vehicles flying by. These are extensions made to the original Red Line DOD.
Green NGZ lines represent an area that one of the teams cannot enter (but can fire into) except when in air vehicles flying by. Building inside is not allowed. This is a temporary No-Go-Zone connected to a flag and it will cease to exist once the flag becomes capable. These are extensions made around a Green NGZ area.


Sidenote: For C13, mortars are allowed on all maps.

Table of Contents

1. Nuijamaa
2. Beirut
3. Muttrah City
4. Operation Marlin
5. Vadso City
6. Dovre
7. Kashan
8. Hades Peak
9. Yamalia
10. Dragon Fly
11. Grozny
12. Burning Sands
13. Shijia Valley
14. Xiangshan
15. Battle of Ia-Drang
16. Wanda Shan
17. Kamishiyah
18. Black Gold
19. Saaremaa
20. Iron Ridge
21. Silent Eagle
22. Pavlovsk
23. Ulyanovsk
24. Fools Road
25. Bijar
26. Sbeneh Outskirts


Nuijamaa
http://tournament.realitymod.com/images/c12resources/NGZ/nuijamaa_NGZ.jpg

- The Green NGZ surrounding the French Main will cease to exist if the previous flag becomes cappable.

Beirut
http://tournament.realitymod.com/images/c12resources/NGZ/beirut_NGZ.jpg

- The Green NGZ surrounding the IDF main will cease to exist if the Oldtown flag becomes cappable. No building inside it or firing from or into it until that happens.

Muttrah City
http://tournament.realitymod.com/images/c12resources/NGZ/muttrah_NGZ.jpg

- The Green NGZ protecting the MEC main exit and the Fortress will cease to exist if the South City Flag becomes cappable. No building inside it or firing from or into it until that happens.
- The Green NGZ protecting the US Repair Depot will cease to exist if the Docks Flag becomes cappable. No building inside it or firing from or into it until that happens.
- The Blue DOD protecting the US Repair Depot will be a No Firing Zone even if the Green NGZ surrounding it ceases to exist.

Operation Marlin
http://tournament.realitymod.com/images/c12resources/NGZ/marlin_NGZ.jpg

- The Green NGZ surrounding the French main will cease to exist if the Check Point Flag becomes cappable. No building inside it or firing from or into it until that happens.

Vadso City
https://i.imgur.com/rdwzMgP.png

- The Red NGZ Line is an extension of the original mapper placed Red DOD line to prevent the British Forces entering it with an AA kit. The British Forces cannot enter this area.

- The Green NGZ north of the British main will cease to exist if the Bridge flag becomes cappable. No building inside it or firing from or into it until that happens.

Dovre
http://tournament.realitymod.com/images/c12resources/NGZ/dovre_NGZ.jpg

Kashan Desert
http://tournament.realitymod.com/images/c12resources/NGZ/kashan_NGZ.jpg

Hades Peak
http://tournament.realitymod.com/images/c12resources/NGZ/hades_NGZ.jpg

Yamalia
https://i.imgur.com/3ZRDxSy.png

Dragon Fly
http://tournament.realitymod.com/images/c12resources/NGZ/dragonfly_NGZ.jpg

- The Green NGZ line protecting the Fortification flag will cease to exist if the flag is cappable. No building inside it until that happens.

Grozny
http://tournament.realitymod.com/images/c12resources/NGZ/grozny_NGZ.jpg

Burning Sands
http://tournament.realitymod.com/images/c12resources/NGZ/burningsands_NGZ.jpg

- The Blue NGZ line is an extension of the original mapper placed Blue DOD line to prevent MEC Army camping it. The MEC cannot enter this area.
- The Green NGZ line is an extension of the original mapper placed Red DOD line to prevent the British Forces from camping it. The line and the zone ceases to exist if the Vehicle Check Point Flag becomes cappable. The British Forces cannot enter it until this NGZ ceases to exist.

Shijia Valley
http://tournament.realitymod.com/images/c12resources/NGZ/shijia_NGZ.jpg

- The Green NGZ surrounding the PLA main will cease to exist if the Uranium Mine Flag becomes cappable. No building inside it or firing from or into it until that happens.
- The Green NGZ surrounding the British main will cease to exist if the GB supply Line Flag becomes cappable. No building inside it or firing from or into it until that happens.

Xiangshan
http://tournament.realitymod.com/images/c12resources/NGZ/xiangshan_NGZ2.jpg

Battle of Ia-Drang
http://tournament.realitymod.com/images/c12resources/NGZ/iadrang_NGZ.jpg

Wanda Shan
http://tournament.realitymod.com/images/c12resources/NGZ/wanda_NGZ.jpg

Khamisiyah
http://tournament.realitymod.com/images/c12resources/NGZ/khamisiyah_NGZ.jpg

- The Green NGZ Line surrounding the MEC main is an extension of the original mapper placed Red DOD line to prevent the US Forces from camping it. This zone ceases to exist if the last MEC Flag or any flag in the city becomes cappable. The US Forces cannot enter it until this NGZ ceases to exist.


Black Gold
http://tournament.realitymod.com/images/c12resources/NGZ/blackgold_NGZ.jpg


Saaremaa
http://tournament.realitymod.com/images/c12resources/NGZ/saaremaa_NGZ.jpg

Iron Ridge
http://tournament.realitymod.com/images/c12resources/NGZ/ironridge_NGZ.jpg

Silent Eagle
http://tournament.realitymod.com/images/c12resources/NGZ/silent_NGZ.jpg

- The Green NGZ Line surrounding the GER main is an extension of the original mapper placed Blue DOD line to prevent the RU Forces from camping it. It ceases to exist if the last GER flag is cappable.

- The Green NGZ Line surrounding the GER abandoned airport is an addition to the original mapper placed Blue DOD. RU forces are not allowed to enter it. The NGZ Line as well as the regular Green NGZ at the airport cease to exist if the abandoned airport flag is cappable.

- The Green NGZ surrounding the RU airport ceases to exist if the RU airport flag is cappable.

Pavlovsk
http://tournament.realitymod.com/images/c12resources/NGZ/pavlovsk_NGZ.jpg

Ulyanovsk
http://tournament.realitymod.com/images/c12resources/NGZ/ulyanovsk_NGZ.jpg

Fools Road
http://tournament.realitymod.com/images/c12resources/NGZ/fools_NGZ.jpg

- The Green NGZ Line surrounding the GB main ceases to exist if the last GB flag is cappable.

- The Green NGZ Line surrounding the MIL main ceases to exist if the last MIL flag is cappable.

Bijar
http://tournament.realitymod.com/images/c12resources/NGZ/bijar_NGZ.jpg


Sbeneh Outskirts
https://i.imgur.com/raMEq1E.png

Spook
October 18th, 2016, 03:58 AM
Updated NGZ for C12.